
Sin Pew
Dakini Rising The Kali Cartel
87
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Posted - 2012.08.16 14:45:00 -
[1] - Quote
It's been discussed for a moment already, but it's open discussion right?
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though. Sorry but no, giving no details whatsoever on a change before it goes on Sisi just isn't right. Okay it can be tested then, but come on! how much changes does CCP perform on features pushed on Sisi before they release it on Tq? Forgive me if I don't wholeheartedly cheer up to the idea. NDA is a really crappy start and I'd rather have an clear view of their ideas before they invest manhours of work into something that most of us might actually not embrace, then be forced to use because they spent the time coding it and will fix it soon(tm). *breathes*
Now, what we like and what we want, eh? Wants: - working fitting services including T3 subs (please spare us the cargohold step when changing a fit), - repair shop (repair costs could be paid to corp/alliance owning POS, it's their facility after all), - anchorable pilot storage (the corp gives some sort of hangar to a pilot with ship and items tabs, he anchors it to the POS and it becomes his personnal hangar powered by the tower, corporate hangars serve just that: corporate stuff, no need for a floating 3D model, just another available container in the Unified Inventory) wich would be pretty much like stations, - bar with strippers, drugs and liquors (errm...), - instead of docking, anchoring to a POS and having a menu like stations to interact with it, rather than slowboating to the various floating structures (ships are visible and show on dscan, but protected by the POS shield until they "un-anchor"), - repackaging of mods and ships, to stack it and reduce clutter, - visible damage level on mods and ammos without having to fit them (come on! anyone who used crystals pestered having to load it in an ungrouped gun to see the actual damage, even those in k-space).
Likes: - I like being in space, I don't need incarna or ship spinning in hangars, the game is about spaceships for me... ok I'll accept bars with strippers and alcohol, - I like not knowing if someone's creeping around cloaked and having to stay on toes spamming dscan, scanning the system from time to time, but don't want the omgwtfpwnbbq fest when undocking just because I had no way of knowing something's happening outside since there's no local, - A large tower in a C1 can be taken down, it takes more time without battleships (can be argued with tier 3's battlecruisers) and capitals, but it can be done and while it happens, the fleet can be jumped, I don't see where the problem is with low-end WHs, they can't host very large corporations that might be a threat to the kind of alliances living in high-class WHs and willing to expel them.
Well... low-end dweller's two cents. "haiku are easy, But sometimes they don't make sense, Refrigerator." |